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Creation of an Algorithm to Sovle a ...

This project will introduce students to an algorithmic way of thinking in order to solve a very popular puzzle known as the Rubik's Cube. This problem will also familiriaze them with the use of a p...

Kejuruteraan Komputer / ...
Dihantar oleh Athanasios Pol
Universiti Thessaly
Applying the Probability Theory through the Probabilitycourse

The purpose of this activity is to present the applications of probability theory to everyday problems, by solving probabilitycourse.com's specially designed exercises.

Kebarangkalian
Dihantar oleh Fokoloros Efthimios Tachiarchis
UTH
Introduction to Programming logic

Scratch(https://scratch.mit.edu/) helps young people learn to think creatively, methodically, and collaborate - essential skills for life in the 21st century. It aims to teach programming concepts ...

Kejuruteraan Komputer
Dihantar oleh Antonis Tseos
UTH
Web Development and Web Interactive Apps

The goal of this project is to learn how to design and develop a website and an interactive web applications. Through codecademy platform, the user will get to know Hypertext Markup Language (HTML)...

Kejuruteraan perisian
Dihantar oleh Danae
Universiti Thessaly
Building Sequence Components

To create a tool for students to visualize sequence and phase components.

Elektrik dan Komputer ... / ...
Dihantar oleh Ida
Mekanisme Skala Kecil Gear dan Pautan

Salah satu masalah terbesar yang dihadapi oleh pelajar mempelajari kinematik putaran adalah ketidakupayaan untuk 'membayangkan' gerakan putaran yang sebenar. Walaupun terdapat banyak demonstrasi yang didokumentasikan yang terdapat di ...

Mekanik Kejuruteraan
Dihantar oleh Zaimah Hasan
Learning Machine-Learning with Weka

Στόχος του προβλήματος είναι η εισαγωγή του φοιτητή στην κατανόηση βασικών αλγορίθμων της επιστήμης του Machine Learning μέσω της σουίτας λογισμικού Μηχανικής Μάθησης Waikato Environment for Knowle...

Kecerdasan Buatan / R ... / ...
Dihantar oleh ELENI KOUTSONI
UTH
Learning New Languages

The goal of this problem is to show people a new way to learn new languages in an active manner by using the languages in engineering professional contexts. This method will allow students to us...

Language, Societies, and ... / ...
Dihantar oleh Giorgos Kletsas
UTH
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Mekanisme Skala Kecil Gear dan Pautan
ប្រើប្រាស់ Making Membuat Keputusan ក្នុង ការ សរ សរ កូដ
UI បង្កើត UI GUI នៅក្នុង Python (Tkinter)
शिक्षामा शिक्षामा HPC सुबिधा राख्ने सम्भाब्यता अधययन गर्ने।
अनलाइन शिक्षामा गामिफिकेशन प्रविधीको प्रयोग
अर्थोपेडिक प्रत्यारोपणका लागि पोलियुरेथेन संमिश्रणहरूको प्रयोग
Pembangunan Sistem Pemantauan Pertanian
Identificando os Principais komponenes melakukan projeto de software do último ano
Classificando o algoritmo de classificação usando o método Buzz Group e Flipped Classroom
Cálculos matemáticos com MATLAB
Hak Cipta © 2025 ALIEN PBL Platform - Tema OnePress oleh FameThemes
ms_MYBahasa Melayu
en_GBEnglish (UK) elΕλληνικά pt_PTPortuguês viTiếng Việt bg_BGБългарски urاردو etEesti ne_NPनेपाली kmភាសាខ្មែរ ms_MYBahasa Melayu