घर फोरमहरू Topics for Special Interest Groups Integrating PBL with Gamification

Viewing 13 posts - 1 through 13 (of 13 total)
  • लेखक
    Posts
  • #2349

    This group will discuss the prospects of and techniques for gamifying problem- and project-based learning. Gamification refers to adding playful and game-like elements into the learning process, including such elements as competition, rewards, and achievements. When done well, gamification can boost learners’ motivation, improve information retention, and facilitate social skills. Research, however, indicates that adopting an overly simplistic and mechanistic view of gamification does little to accomplish any of these things. As such, a platform to share knowledge and experience pertaining to using gamified methods in the classroom could be pivotal for educational institutions seeking to use this approach effectively.

    #2386
    Gavinगेभिन
    Participant

    support this

    #2389

    support this

    #2394

    vote for this topic

    #2397

    I support this (Y).

    #2406

    I support this group

    #2411
    Hariklia TsalapatasHariklia Tsalapatas
    Participant

    I vote for this.

    #2419

    I support this group.

    #2426

    I would like to share this journal article – Gamification Solutions to Enhance Software User
    Engagement—A Systematic Review
    It can be a reference to students when they are doing the projects etc…

    #2428

    I support

    #2437
    TriinuTriinu
    Participant

    Would avatars make sense to be used in PBL? I am skeptical, but this seems to be the first thing after points, to be implemented as gamification

    #2440
    Hazleen ArisHazleen Aris
    Participant

    Sure

    #2441

    I support

Viewing 13 posts - 1 through 13 (of 13 total)
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