Σπίτι Συζητήσεις Topics for Special Interest Groups Integrating PBL with Gamification

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Επισκόπηση 13 δημοσιεύσεων - 1 έως 13 (από 13 συνολικά)
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  • #2349
    Mikhail FiadotauΜιχαήλ Fiadotau
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    This group will discuss the prospects of and techniques for gamifying problem- and project-based learning. Gamification refers to adding playful and game-like elements into the learning process, including such elements as competition, rewards, and achievements. When done well, gamification can boost learners’ motivation, improve information retention, and facilitate social skills. Research, however, indicates that adopting an overly simplistic and mechanistic view of gamification does little to accomplish any of these things. As such, a platform to share knowledge and experience pertaining to using gamified methods in the classroom could be pivotal for educational institutions seeking to use this approach effectively.

    #2386
    GavinΓκαβίν
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    support this

    #2389
    YannisΓιάννης
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    support this

    #2394
    Thang Nguyen XuanThang Nguyen Xuan
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    vote for this topic

    #2397
    Kamran KhowajaKamran Khowaja
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    I support this (Y).

    #2406
    Raja Jamilah Raja YusofRaja Jamilah Raja Yusof
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    I support this group

    #2411

    I vote for this.

    #2419
    Siti Salwah Binti SalimSiti Salwah Binti Salim
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    I support this group.

    #2426
    Siti Salwah Binti SalimSiti Salwah Binti Salim
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    I would like to share this journal article – Gamification Solutions to Enhance Software User
    Engagement—A Systematic Review
    It can be a reference to students when they are doing the projects etc…

    #2428
    Shree Raj ShakyaΣρι Ρακ Σακίγια
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    I support

    #2437
    TriinuΤρίνου
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    Would avatars make sense to be used in PBL? I am skeptical, but this seems to be the first thing after points, to be implemented as gamification

    #2440
    Hazleen ArisHazleen Aris
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    Sure

    #2441
    Dhiraj ShresthaΝτιράι Σρέστα
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    I support

Επισκόπηση 13 δημοσιεύσεων - 1 έως 13 (από 13 συνολικά)
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