Sissejuhatus programmeerimisloogikasse

Kuuluvus: UTH
Resolutsioon: Grupp | Kestus: Üks kuni kaks tundi

Ülevaade


Eesmärgid

Scratch(https://scratch.mit.edu/) helps young people learn to think creatively, methodically, and collaborate - essential skills for life in the 21st century. It aims to teach programming concepts to both children and adults and enable them to create games, videos and music.

Õppe-eesmärgid

By the usage of Scratch you can learn: -The basics of Programming(coding) -Algorithmic Logic -Creative Thinking -Methodogical Conclusions

Sisu

Scratch is a handy programming learning environment for kids and beginners. The applications that are being developed are playful and help the beginner user to understand the basic concepts of programming. This proposal aims mainly at the courses of Programming for students of departments of Electrical and Computer Engineering.