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Categoria: Ciências da Computação

Introduction to Line Drawing Algorithm

To help the student to understand the algorithm of line drawing They will learn 3 simple algorithms: Line Equation Algorithm, Digital Differential Algorithm and Bresenham Algorithm.

Graphics/Human Computer I... / ...
postado por Masyura Ahmad Faudzi
Universiti Tenaga Nasional
DEFENSE AGAINST MALWARE

The purpose of this project is for university students to learn and understand how malware defense software (M.D.S.) works through the process of creating one. The goal is to defend their system ag...

Ciências da Computação
postado por Nikos
Universidade da Tessália
NARROW BRIDGE PROBLEM WITH MULTI-THREADED PROGRAMMING.

Develop a program to regulate vehicle traffic over a narrow bridge to ensure the following properties: 1. There are no vehicles moving in opposite directions on the bridge. 2. There shall be no mo...

Engenharia Informática / ...
postado por Vasilis Stergiou
University of Thessaly
Solving the 8 queens puzzle

The 8 queens puzzle is the problem of placing 8 chess queens on an 8x8 board so that no queen is threatening each other. You must code in C/C++ to solve this problem, you will only need an editor t...

Programming Languages/Com... / ...
postado por Fotis Efstratiadis
University of Thessaly
Creation of an Algorithm to Sovle a ...

This project will introduce students to an algorithmic way of thinking in order to solve a very popular puzzle known as the Rubik's Cube. This problem will also familiriaze them with the use of a p...

Engenharia Informática / ...
postado por Athanasios Pol
University of Thessaly
Web Development and Web Interactive Apps

The goal of this project is to learn how to design and develop a website and an interactive web applications. Through codecademy platform, the user will get to know Hypertext Markup Language (HTML)...

Engenharia de software
postado por Danae
University of Thessaly
Learning Machine-Learning with Weka

Στόχος του προβλήματος είναι η εισαγωγή του φοιτητή στην κατανόηση βασικών αλγορίθμων της επιστήμης του Machine Learning μέσω της σουίτας λογισμικού Μηχανικής Μάθησης Waikato Environment for Knowle...

Artificial Intelligence/R... / ...
postado por ELENI KOUTSONI
UTH
Mainan yang bersepah di bilik

Pelajar dikehendaki mencari cara yang terpantas untuk menyusun mainan yang bersepah di dalam bilik.

Ciências da Computação / ...
postado por Raja Jamilah Raja Yusof
Department of Software Engineering, Faculty of Computer Science and Information Technology, University of Malaya.
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