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	<title>ALIEN PBL Platform | Integrating PBL with Gamification | Activity</title>
	<link href="">https://alien-pbl.fsktm.um.edu.my/ne/groups/integrating-pbl-with-gamification/</link>
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				<title>ellie started the topic Create a Taxi Booking Application Like Uber in the forum Integrating PBL with Gamification</title>
				<link href="">https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/create-a-taxi-booking-application-like-uber/</link>
				<pubdate>Wed, 24 Mar 2021 12:39:22 +0000</pubdate>

									<content:encoded><![CDATA[<p>Create a Taxi Booking Application Like Uber. &#8220;Uber is currently the most accepted and easiest-to get online taxi service in Toronto, with over 21 million rides for more than 300 000 drivers across all regions,&#8221; explained Ryan Sibley of Taxis Canada. &#8220;There are so many reasons to choose it: convenient prices; secure payment options on demand&hellip;<span class="activity-read-more" id="activity-read-more-31471"><a href="https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/create-a-taxi-booking-application-like-uber/" rel="nofollow ugc">Read more</a></span></p>
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				<guid ispermalink="false">c8b97ff21d0470f847281b8213abbb64</guid>
				<title>ellie joined the group Integrating PBL with Gamification</title>
				<link href="">https://alien-pbl.fsktm.um.edu.my/ne/activity/p/31468/</link>
				<pubdate>Wed, 24 Mar 2021 12:37:51 +0000</pubdate>

				
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				<title>Gyanas Luitel joined the group Integrating PBL with Gamification</title>
				<link href="">https://alien-pbl.fsktm.um.edu.my/ne/activity/p/29674/</link>
				<pubdate>Mon, 21 Dec 2020 14:23:33 +0000</pubdate>

				
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				<title>Charalampos Sampakidis started the topic PBL with Gamification - Οφέλη και Εφαρμογή in the forum Integrating PBL with Gamification</title>
				<link href="">https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/pbl-with-gamification-%ce%bf%cf%86%ce%ad%ce%bb%ce%b7-%ce%ba%ce%b1%ce%b9-%ce%b5%cf%86%ce%b1%cf%81%ce%bc%ce%bf%ce%b3%ce%ae/</link>
				<pubdate>Mon, 07 Dec 2020 17:12:28 +0000</pubdate>

									<content:encoded><![CDATA[<p>Η μάθηση με πρακτικές παιχνιδοποίησης είναι μια εκπαιδευτική προσέγγιση για να<br />
παρακινήσει τους μαθητές να μάθουν χρησιμοποιώντας το σχεδιασμό παιχνιδιών και τα<br />
στοιχεία παιχνιδιών σε μαθησιακά περιβάλλοντα. Ο στόχος είναι η μεγιστοποίηση της<br />
απόλαυσης και της δέσμευσης μέσω της σύλληψης του ενδιαφέροντος των εκπαιδευομένων<br />
και της έμπνευσή&hellip;<span class="activity-read-more" id="activity-read-more-28143"><a href="https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/pbl-with-gamification-%ce%bf%cf%86%ce%ad%ce%bb%ce%b7-%ce%ba%ce%b1%ce%b9-%ce%b5%cf%86%ce%b1%cf%81%ce%bc%ce%bf%ce%b3%ce%ae/" rel="nofollow ugc">Read more</a></span></p>
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				<guid ispermalink="false">ebe43fbf734f7ee50e0297cca0ffbca2</guid>
				<title>Charalampos Sampakidis joined the group Integrating PBL with Gamification</title>
				<link href="">https://alien-pbl.fsktm.um.edu.my/ne/activity/p/28136/</link>
				<pubdate>Mon, 07 Dec 2020 17:07:54 +0000</pubdate>

				
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				<guid ispermalink="false">ef3e3f32768c46809f36884c8a1bcbc3</guid>
				<title>Menios started the topic gamification in pbl in the forum Integrating PBL with Gamification</title>
				<link href="">https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/gamification-in-pbl-2/</link>
				<pubdate>Mon, 07 Dec 2020 14:08:07 +0000</pubdate>

									<content:encoded><![CDATA[<p>Η προβληματοκεντρική μάθηση σκοπεύει στην εκμάθηση μέσω της επίλυσης προβλημάτων από την πραγματική ζωή.  Στόχος της παραπάνω μεθόδου είναι η όξυνση της κριτικής σκέψης και η ανάπτυξη ικανότητας συνεργασίας δια μέσω της παιχνιδοποίησης(gamificaiton).<br />
Ο ορισμός της &lt;&lt;παιχνιδοποίησης&gt;&gt;(gamification) είναι η εφάρμοση διάφορων τ&hellip;<span class="activity-read-more" id="activity-read-more-28048"><a href="https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/gamification-in-pbl-2/" rel="nofollow ugc">Read more</a></span></p>
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				<guid ispermalink="false">4e53b34435741f5a95f02abb89ca55d3</guid>
				<title>teamX2021 started the topic Προβληματοκεντρική μάθηση-παιχνιδοποίηση in the forum Integrating PBL with Gamification</title>
				<link href="">https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/%cf%80%cf%81%ce%bf%ce%b2%ce%bb%ce%b7%ce%bc%ce%b1%cf%84%ce%bf%ce%ba%ce%b5%ce%bd%cf%84%cf%81%ce%b9%ce%ba%ce%ae-%ce%bc%ce%ac%ce%b8%ce%b7%cf%83%ce%b7-%cf%80%ce%b1%ce%b9%cf%87%ce%bd%ce%b9%ce%b4%ce%bf%cf%80/</link>
				<pubdate>Mon, 07 Dec 2020 13:49:51 +0000</pubdate>

									<content:encoded><![CDATA[<p>Το παιχνίδι είναι ένα μέσο το οποίο επιδρά θετικά στην ολόπλευρη ανάπτυξη και εξέλιξη 	των<br />
              μαθητών. Πιο ειδικά, μερικά από τα οφέλη του παιχνιδιού είναι ότι οι μαθητές 	αποκτούν<br />
              κοινωνικές δεξιότητες, όπως:<br />
    		• Η επιτυχής επίλυση καθημερινών προβλημάτων.<br />
    		• Οι δεξιότητες επικοινωνίας με συνομήλικους, ικανότ&hellip;<span class="activity-read-more" id="activity-read-more-28042"><a href="https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/%cf%80%cf%81%ce%bf%ce%b2%ce%bb%ce%b7%ce%bc%ce%b1%cf%84%ce%bf%ce%ba%ce%b5%ce%bd%cf%84%cf%81%ce%b9%ce%ba%ce%ae-%ce%bc%ce%ac%ce%b8%ce%b7%cf%83%ce%b7-%cf%80%ce%b1%ce%b9%cf%87%ce%bd%ce%b9%ce%b4%ce%bf%cf%80/" rel="nofollow ugc">Read more</a></span></p>
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				<guid ispermalink="false">84b9a48085c52409e61bae5463e15a6a</guid>
				<title>teamX2021 joined the group Integrating PBL with Gamification</title>
				<link href="">https://alien-pbl.fsktm.um.edu.my/ne/activity/p/28038/</link>
				<pubdate>Mon, 07 Dec 2020 13:36:38 +0000</pubdate>

				
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				<guid ispermalink="false">7a4719c2eb0f0957e3dcc873dfa2aa79</guid>
				<title>Menios joined the group Integrating PBL with Gamification</title>
				<link href="">https://alien-pbl.fsktm.um.edu.my/ne/activity/p/28034/</link>
				<pubdate>Mon, 07 Dec 2020 13:26:52 +0000</pubdate>

				
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				<guid ispermalink="false">d2ef0c836b7758735287336ec24b60fc</guid>
				<title>Foivos Pournaropoulos started the topic How can gamification help in problem-based learning? in the forum Integrating PBL with Gamification</title>
				<link href="">https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/how-can-gamification-help-in-problem-based-learning/</link>
				<pubdate>Mon, 07 Dec 2020 09:57:16 +0000</pubdate>

									<content:encoded><![CDATA[<p>To gamification μπορεί να θεωρηθεί αδιαμφισβήτητα ένα καθημερινό χαρακτηριστικό σε πολλές πτυχές της σύγχρονης πραγματικότητας στην εκπαίδευση. Η ευρεία χρήση του βασίζεται κυρίως στην ικανότητά του να κρατά το ενδιαφέρον και την ευχαρίστηση του χρήστη ωθώντας τον να ασχοληθεί με διάφορες δραστηριότητες και το βασικότερο να συνεχίσει να μαθαίνει μ&hellip;<span class="activity-read-more" id="activity-read-more-27997"><a href="https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/how-can-gamification-help-in-problem-based-learning/" rel="nofollow ugc">Read more</a></span></p>
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				<guid ispermalink="false">8016f9d0ce683f5e9c4d4760e8dca3ac</guid>
				<title>Foivos Pournaropoulos joined the group Integrating PBL with Gamification</title>
				<link href="">https://alien-pbl.fsktm.um.edu.my/ne/activity/p/27994/</link>
				<pubdate>Mon, 07 Dec 2020 09:49:16 +0000</pubdate>

				
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				<guid ispermalink="false">598e1d3ea73a62396427ff7749608c2b</guid>
				<title>Galateia Mavromati started the topic Τα παιχνίδια στον κόσμο της εκπαίδευσης in the forum Integrating PBL with Gamification</title>
				<link href="">https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/%cf%84%ce%b1-%cf%80%ce%b1%ce%b9%cf%87%ce%bd%ce%af%ce%b4%ce%b9%ce%b1-%cf%83%cf%84%ce%bf%ce%bd-%ce%ba%cf%8c%cf%83%ce%bc%ce%bf-%cf%84%ce%b7%cf%82-%ce%b5%ce%ba%cf%80%ce%b1%ce%af%ce%b4%ce%b5%cf%85%cf%83/</link>
				<pubdate>Mon, 07 Dec 2020 09:10:16 +0000</pubdate>

									<content:encoded><![CDATA[<p>Υπάρχουν πολλές στρατηγικές μάθησης που εφαρμόζονται, άλλες λιγότερο και άλλες περισσότερο, σε διάφορα εκπαιδευτικά συστήματα. Μία από αυτές που παρουσιάζει εξαιρετικό ενδιαφέρον είναι η προβληματοκεντρική μάθηση. Η συγκεκριμένη στρατηγική μάθησης θέτει ερωτήματα και προβληματισμούς στον εκπαιδευόμενο, ο οποίος καλείται να δώσει λύσεις και μέσα&hellip;<span class="activity-read-more" id="activity-read-more-27980"><a href="https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/%cf%84%ce%b1-%cf%80%ce%b1%ce%b9%cf%87%ce%bd%ce%af%ce%b4%ce%b9%ce%b1-%cf%83%cf%84%ce%bf%ce%bd-%ce%ba%cf%8c%cf%83%ce%bc%ce%bf-%cf%84%ce%b7%cf%82-%ce%b5%ce%ba%cf%80%ce%b1%ce%af%ce%b4%ce%b5%cf%85%cf%83/" rel="nofollow ugc">Read more</a></span></p>
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				<title>Galateia Mavromati joined the group Integrating PBL with Gamification</title>
				<link href="">https://alien-pbl.fsktm.um.edu.my/ne/activity/p/27977/</link>
				<pubdate>Mon, 07 Dec 2020 09:06:13 +0000</pubdate>

				
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				<title>Galateia Mavromati joined the group Integrating PBL with Gamification</title>
				<link href="">https://alien-pbl.fsktm.um.edu.my/ne/activity/p/27975/</link>
				<pubdate>Mon, 07 Dec 2020 09:00:50 +0000</pubdate>

				
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				<guid ispermalink="false">4812664a89fc5e4621410e0f7e63cd2f</guid>
				<title>Achilleas started the topic Some of the benefits of gaming in PBL in the forum Integrating PBL with Gamification</title>
				<link href="">https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/some-of-the-benefits-of-gaming-in-pbl/</link>
				<pubdate>Sun, 06 Dec 2020 22:12:19 +0000</pubdate>

									<content:encoded><![CDATA[<p>Adults who never played a video game think that gaming leads to violent behavior, sedentarism, lack of social skills, or addiction. The reality couldn’t be further from the truth. There is an untapped potential in gaming that can transform it into an extraordinary tool for education and learning. Here are the top benefits of gaming in e&hellip;<span class="activity-read-more" id="activity-read-more-27891"><a href="https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/some-of-the-benefits-of-gaming-in-pbl/" rel="nofollow ugc">Read more</a></span></p>
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				<title>Achilleas joined the group Integrating PBL with Gamification</title>
				<link href="">https://alien-pbl.fsktm.um.edu.my/ne/activity/p/27888/</link>
				<pubdate>Sun, 06 Dec 2020 22:11:10 +0000</pubdate>

				
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				<guid ispermalink="false">9f5156ca582ec083126bb138ed0e5a26</guid>
				<title>Kyriakakis Vasilios started the topic Grading performance through EXP in the forum Integrating PBL with Gamification</title>
				<link href="">https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/grading-performance-through-exp/</link>
				<pubdate>Sun, 06 Dec 2020 20:46:38 +0000</pubdate>

									<content:encoded><![CDATA[<p> In conventional grading schemes, the student’s performance is represented by a grade which is usually computed from their grades in the various exams, tests and assignments. That is a decent approach, but it has two problems: </p>
<p>1. The students only get to feel rewarded for their participation in the course at some select points of the semester.&hellip;<span class="activity-read-more" id="activity-read-more-27869"><a href="https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/grading-performance-through-exp/" rel="nofollow ugc">Read more</a></span></p>
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				<guid ispermalink="false">16f79a17d4c8e24f2ee978bf2e96c89b</guid>
				<title>Kyriakakis Vasilios joined the group Integrating PBL with Gamification</title>
				<link href="">https://alien-pbl.fsktm.um.edu.my/ne/activity/p/27719/</link>
				<pubdate>Sat, 05 Dec 2020 20:36:40 +0000</pubdate>

				
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				<guid ispermalink="false">dd3e75b0c85805f83d4f4e48542e310e</guid>
				<title>foteini started the topic Η παιχνιδοποίηση στη σύγχρονη εκπαίδευση in the forum Integrating PBL with Gamification</title>
				<link href="">https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/%ce%b7-%cf%80%ce%b1%ce%b9%cf%87%ce%bd%ce%b9%ce%b4%ce%bf%cf%80%ce%bf%ce%af%ce%b7%cf%83%ce%b7-%cf%83%cf%84%ce%b7-%cf%83%cf%8d%ce%b3%cf%87%cf%81%ce%bf%ce%bd%ce%b7-%ce%b5%ce%ba%cf%80%ce%b1%ce%af%ce%b4/</link>
				<pubdate>Thu, 19 Nov 2020 18:15:07 +0000</pubdate>

									<content:encoded><![CDATA[<p>Η μεγάλη απήχηση των ηλεκτρονικών παιχνιδιών αποτέλεσε την αφορμή να ενσωματωθούν μηχανισμοί και χαρακτηριστικά παιχνιδιού σε διάφορους τομείς και δραστηριότητες που δεν σχετίζονται με το παιχνίδι, με στόχο την ενίσχυση των κινήτρων και της αφοσίωσης των ατόμων. Η καινοτόμα αυτή μεθοδολογία ονομάζεται παιχνιδοποίηση(gamification) και έχει αποδ&hellip;<span class="activity-read-more" id="activity-read-more-26873"><a href="https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/%ce%b7-%cf%80%ce%b1%ce%b9%cf%87%ce%bd%ce%b9%ce%b4%ce%bf%cf%80%ce%bf%ce%af%ce%b7%cf%83%ce%b7-%cf%83%cf%84%ce%b7-%cf%83%cf%8d%ce%b3%cf%87%cf%81%ce%bf%ce%bd%ce%b7-%ce%b5%ce%ba%cf%80%ce%b1%ce%af%ce%b4/" rel="nofollow ugc">Read more</a></span></p>
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				<title>foteini joined the group Integrating PBL with Gamification</title>
				<link href="">https://alien-pbl.fsktm.um.edu.my/ne/activity/p/26870/</link>
				<pubdate>Thu, 19 Nov 2020 18:09:54 +0000</pubdate>

				
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				<guid ispermalink="false">f6d35dc91910690e1c1825d298fb0a15</guid>
				<title>Asghar Ali Mughal joined the group Integrating PBL with Gamification</title>
				<link href="">https://alien-pbl.fsktm.um.edu.my/ne/activity/p/25988/</link>
				<pubdate>Sat, 26 Sep 2020 06:26:07 +0000</pubdate>

				
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				<title>Betty Voon Wan Niu joined the group Integrating PBL with Gamification</title>
				<link href="">https://alien-pbl.fsktm.um.edu.my/ne/activity/p/21893/</link>
				<pubdate>Mon, 17 Feb 2020 07:46:47 +0000</pubdate>

				
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				<guid ispermalink="false">9694af30ad3709c7c93129c3d8bedcd2</guid>
				<title>Masyura Ahmad Faudzi joined the group Integrating PBL with Gamification</title>
				<link href="">https://alien-pbl.fsktm.um.edu.my/ne/activity/p/21060/</link>
				<pubdate>Mon, 17 Feb 2020 06:25:43 +0000</pubdate>

				
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				<guid ispermalink="false">ac0b9a1336e0ff4396eb511dea3ce39e</guid>
				<title>Rina joined the group Integrating PBL with Gamification</title>
				<link href="">https://alien-pbl.fsktm.um.edu.my/ne/activity/p/21057/</link>
				<pubdate>Mon, 17 Feb 2020 06:25:41 +0000</pubdate>

				
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				<guid ispermalink="false">ca21031801d636ec98c73536d1459fa8</guid>
				<title>Zaihisma joined the group Integrating PBL with Gamification</title>
				<link href="">https://alien-pbl.fsktm.um.edu.my/ne/activity/p/21034/</link>
				<pubdate>Mon, 17 Feb 2020 06:25:15 +0000</pubdate>

				
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				<guid ispermalink="false">208d7ee4bc9cdbbd1f81bbe92c64fdb8</guid>
				<title>Ida joined the group Integrating PBL with Gamification</title>
				<link href="">https://alien-pbl.fsktm.um.edu.my/ne/activity/p/20672/</link>
				<pubdate>Tue, 11 Feb 2020 04:09:24 +0000</pubdate>

				
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				<guid ispermalink="false">be4c40f23edaaac2e1ab53ce40e26368</guid>
				<title>Kalli Rantou started the topic Changes to the traditional way of learning in the forum Integrating PBL with Gamification</title>
				<link href="">https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/changes-to-the-traditional-way-of-learning/</link>
				<pubdate>Tue, 21 Jan 2020 13:25:56 +0000</pubdate>

									<content:encoded><![CDATA[<p>        Today’s learners are very different from the ones of 20 years ago; not only they are digital actives but have new profiles and preferences. This is strictly linked with one of the main problems in modern education: the lack of motivation and engagement in the learning process. Gamification in education and Game Based Learning can be p&hellip;<span class="activity-read-more" id="activity-read-more-20430"><a href="https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/changes-to-the-traditional-way-of-learning/" rel="nofollow ugc">Read more</a></span></p>
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				<title>Zailani Ibrahim joined the group Integrating PBL with Gamification</title>
				<link href="">https://alien-pbl.fsktm.um.edu.my/ne/activity/p/20393/</link>
				<pubdate>Tue, 21 Jan 2020 03:45:59 +0000</pubdate>

				
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				<title>Zaimah Hasan joined the group Integrating PBL with Gamification</title>
				<link href="">https://alien-pbl.fsktm.um.edu.my/ne/activity/p/20374/</link>
				<pubdate>Tue, 21 Jan 2020 03:02:08 +0000</pubdate>

				
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				<title>Dimitris Ntouvlis started the topic The healthy way of blending PBL with gamification in the forum Integrating PBL with Gamification</title>
				<link href="">https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/the-healthy-way-of-blending-pbl-with-gamification/</link>
				<pubdate>Fri, 17 Jan 2020 19:30:06 +0000</pubdate>

									<content:encoded><![CDATA[<p>PBL is considered a constructivist approach to learning in which students are given control with learner-centered activities and collaboration between them.<br />
They trigger their learning skills with the assignment of problems for solution; they need to identify, adapt and overcome. Proper gamification can be considered as an element of&hellip;<span class="activity-read-more" id="activity-read-more-20300"><a href="https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/the-healthy-way-of-blending-pbl-with-gamification/" rel="nofollow ugc">Read more</a></span></p>
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				<title>Dimitris Ntouvlis joined the group Integrating PBL with Gamification</title>
				<link href="">https://alien-pbl.fsktm.um.edu.my/ne/activity/p/20297/</link>
				<pubdate>Fri, 17 Jan 2020 19:22:56 +0000</pubdate>

				
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				<title>Nikos started the topic Gamification At Universities in the forum Integrating PBL with Gamification</title>
				<link href="">https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/gamification-at-universities/</link>
				<pubdate>Fri, 17 Jan 2020 14:11:12 +0000</pubdate>

									<content:encoded><![CDATA[<p>Gamification is the application of game mechanics and player incentives to non-game environments. When designed correctly, gamification has been found to increase engagement and encourage targeted behaviors among users. This paper presents the gamification of a university course in Computer Games Development using an online learning management&hellip;<span class="activity-read-more" id="activity-read-more-20270"><a href="https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/gamification-at-universities/" rel="nofollow ugc">Read more</a></span></p>
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				<title>Athanasios started the topic Gamification Overview and its use for PBL in the forum Integrating PBL with Gamification</title>
				<link href="">https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/gamification-overview-and-its-use-for-pbl/</link>
				<pubdate>Fri, 17 Jan 2020 13:29:26 +0000</pubdate>

									<content:encoded><![CDATA[<p>Gamification means using the mechanics and techniques from different kinds of games (board games, role-playing, computer games) in order to increase user&#8217;s involvement in performing various types of activities in non-gaming context, especially if those activities are considered tedious. This kind of idea is not new, since gaming has been used in&hellip;<span class="activity-read-more" id="activity-read-more-20243"><a href="https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/gamification-overview-and-its-use-for-pbl/" rel="nofollow ugc">Read more</a></span></p>
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				<title>Maria Papadopoulou started the topic Effectiveness of Gamification in PBL in the forum Integrating PBL with Gamification</title>
				<link href="">https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/effectiveness-of-gamification-in-pbl/</link>
				<pubdate>Wed, 15 Jan 2020 15:38:27 +0000</pubdate>

									<content:encoded><![CDATA[<p>Η προβληματοκεντρική μάθηση (PBL) αποτελεί μια πρακτική μάθησης κατά την οποία οι μαθητές διερευνούν τον τρόπο επίλυσης ενός προβλήματος που συνδέεται με καταστάσεις της πραγματικής ζωής. Συγκεκριμένα στον χώρο των θετικών και τεχνολογικών επιστημών ενισχύεται η κριτική και δημιουργική σκέψη των μαθητών, αναπτύσσονται οι επικοινωνιακές τους&hellip;<span class="activity-read-more" id="activity-read-more-20047"><a href="https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/effectiveness-of-gamification-in-pbl/" rel="nofollow ugc">Read more</a></span></p>
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				<title>Maria Papadopoulou joined the group Integrating PBL with Gamification</title>
				<link href="">https://alien-pbl.fsktm.um.edu.my/ne/activity/p/20044/</link>
				<pubdate>Wed, 15 Jan 2020 15:35:30 +0000</pubdate>

				
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				<title>Nikos joined the group Integrating PBL with Gamification</title>
				<link href="">https://alien-pbl.fsktm.um.edu.my/ne/activity/p/19950/</link>
				<pubdate>Mon, 13 Jan 2020 15:22:50 +0000</pubdate>

				
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				<title>Kalli Rantou joined the group Integrating PBL with Gamification</title>
				<link href="">https://alien-pbl.fsktm.um.edu.my/ne/activity/p/19917/</link>
				<pubdate>Mon, 13 Jan 2020 00:25:14 +0000</pubdate>

				
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				<title>Efstathoula Vangeli started the topic Classcraft and gamified assessment in the forum Integrating PBL with Gamification</title>
				<link href="">https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/classcraft-and-gamified-assessment/</link>
				<pubdate>Sat, 11 Jan 2020 19:18:25 +0000</pubdate>

									<content:encoded><![CDATA[<p>Gamification is the application of game-design elements and game principles in non-game contexts. The best way to gamify Problem-Solving Learning is Classcraft, an app for gamified lessons. In other words, is a game in which students complete quests and at the same time actually learning.<br />
The teacher has the opportunity to modify the quest&hellip;<span class="activity-read-more" id="activity-read-more-19890"><a href="https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/classcraft-and-gamified-assessment/" rel="nofollow ugc">Read more</a></span></p>
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				<title>chris started the topic Gamify electrical engineering classes in the forum Integrating PBL with Gamification</title>
				<link href="">https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/gamify-electrical-engineering-classes/</link>
				<pubdate>Sat, 11 Jan 2020 18:48:48 +0000</pubdate>

									<content:encoded><![CDATA[<p>Gamification is a very important process that nowadays is simple to apply in various lessons of the university.<br />
In electrical engineering, for example, there are lots of courses that games already exist for and can make the learning process easier and more engaging. Also, it&#8217;s very fundamental to include both pbl and gamification in the learning&hellip;<span class="activity-read-more" id="activity-read-more-19868"><a href="https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/gamify-electrical-engineering-classes/" rel="nofollow ugc">Read more</a></span></p>
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				<title>Efstathoula Vangeli joined the group Integrating PBL with Gamification</title>
				<link href="">https://alien-pbl.fsktm.um.edu.my/ne/activity/p/19858/</link>
				<pubdate>Sat, 11 Jan 2020 17:45:37 +0000</pubdate>

				
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				<title>chris joined the group Integrating PBL with Gamification</title>
				<link href="">https://alien-pbl.fsktm.um.edu.my/ne/activity/p/19854/</link>
				<pubdate>Sat, 11 Jan 2020 17:44:22 +0000</pubdate>

				
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				<title>Dimitrios started the topic Games incorporating PBL in the forum Integrating PBL with Gamification</title>
				<link href="">https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/games-incorporating-pbl/</link>
				<pubdate>Fri, 10 Jan 2020 20:06:59 +0000</pubdate>

									<content:encoded><![CDATA[<p><strong>General:</strong><br />
The term gamification refers to the use of gaming in education in order to enhance interaction, participation and competition during the learning process. Due to the many advantages of the method, there is the ambition to shift from traditional learning methods to this direction.<br />
<strong>Benefits of use of gamification in the classroom:</strong><br />
It has&hellip;<span class="activity-read-more" id="activity-read-more-19826"><a href="https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/games-incorporating-pbl/" rel="nofollow ugc">Read more</a></span></p>
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				<title>Dimitrios joined the group Integrating PBL with Gamification</title>
				<link href="">https://alien-pbl.fsktm.um.edu.my/ne/activity/p/19811/</link>
				<pubdate>Fri, 10 Jan 2020 16:24:10 +0000</pubdate>

				
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				<title>Vasilis Stergiou started the topic Can we Gamify math? in the forum Integrating PBL with Gamification</title>
				<link href="">https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/can-we-gamify-math/</link>
				<pubdate>Thu, 09 Jan 2020 17:05:05 +0000</pubdate>

									<content:encoded><![CDATA[<p>Gamification is the process by which game elements, like competition and badges, are used in conjunction with other tasks to increase motivation and engagement. Games have emerged as a powerful tool for teachers due to their ability to provide students with a hands-on method to engage with the curriculum. For educators, gamification can be applied&hellip;<span class="activity-read-more" id="activity-read-more-19750"><a href="https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/can-we-gamify-math/" rel="nofollow ugc">Read more</a></span></p>
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				<title>Vasilis Stergiou joined the group Integrating PBL with Gamification</title>
				<link href="">https://alien-pbl.fsktm.um.edu.my/ne/activity/p/19742/</link>
				<pubdate>Thu, 09 Jan 2020 16:48:58 +0000</pubdate>

				
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				<title>Fokoloros Efthimios Tachiarchis started the topic A good example of integrating PBL with Gamification in the forum Integrating PBL with Gamification</title>
				<link href="">https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/a-good-example-of-integrating-pbl-with-gamification/</link>
				<pubdate>Wed, 08 Jan 2020 15:48:55 +0000</pubdate>

									<content:encoded><![CDATA[<p>Classcraft<br />
 Classcraft is a Classroom management platform used to gamify the classroom for K–12 education. It was founded by Shawn Young and Devin Young in 2013[1]. Its platform aims to provide tools for students, teachers, school principals, and district superintendent.<br />
Classcraft was founded in 2013 by Shawn and Devin Young, and their father, L&hellip;<span class="activity-read-more" id="activity-read-more-19629"><a href="https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/a-good-example-of-integrating-pbl-with-gamification/" rel="nofollow ugc">Read more</a></span></p>
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				<title>Fokoloros Efthimios Tachiarchis joined the group Integrating PBL with Gamification</title>
				<link href="">https://alien-pbl.fsktm.um.edu.my/ne/activity/p/19604/</link>
				<pubdate>Wed, 08 Jan 2020 15:24:24 +0000</pubdate>

				
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				<title>Athanasios Pol joined the group Integrating PBL with Gamification</title>
				<link href="">https://alien-pbl.fsktm.um.edu.my/ne/activity/p/19600/</link>
				<pubdate>Wed, 08 Jan 2020 14:56:26 +0000</pubdate>

				
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				<title>Fotis Efstratiadis started the topic Digital Games and PBL in the forum Integrating PBL with Gamification</title>
				<link href="">https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/digital-games-and-pbl/</link>
				<pubdate>Tue, 07 Jan 2020 19:45:58 +0000</pubdate>

									<content:encoded><![CDATA[<p> Problem solving is one of the most important skills that an individual should develop but as in one of the most difficult skills to develop via traditional teaching, so problem-based learning(PBL) is promoted as it is more effective but at the same time difficult to organize and time-consuming. Digital games are themselves a form of PBL, you&hellip;<span class="activity-read-more" id="activity-read-more-19486"><a href="https://virtual-campus.eu/alien/groups/integrating-pbl-with-gamification/forum/topic/digital-games-and-pbl/" rel="nofollow ugc">Read more</a></span></p>
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				<title>Fotis Efstratiadis joined the group Integrating PBL with Gamification</title>
				<link href="">https://alien-pbl.fsktm.um.edu.my/ne/activity/p/19480/</link>
				<pubdate>Tue, 07 Jan 2020 18:18:08 +0000</pubdate>

				
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