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Rubriik: Arvutiteadused

Introduction to Line Drawing Algorithm

To help the student to understand the algorithm of line drawing They will learn 3 simple algorithms: Line Equation Algorithm, Digital Differential Algorithm and Bresenham Algorithm.

Graphics/Human Computer I... / ...
Postitanud Masyura Ahmad Faudzi
Universiti Tenaga Nasional
DEFENSE AGAINST MALWARE

The purpose of this project is for university students to learn and understand how malware defense software (M.D.S.) works through the process of creating one. The goal is to defend their system ag...

Arvutiteadused
Postitanud Nikos
Tessalia ülikool
NARROW BRIDGE PROBLEM WITH MULTI-THREADED PROGRAMMING.

Develop a program to regulate vehicle traffic over a narrow bridge to ensure the following properties: 1. There are no vehicles moving in opposite directions on the bridge. 2. There shall be no mo...

Arvutitehnika / ...
Postitanud Vasilis Stergiou
Tessalia ülikool
Solving the 8 queens puzzle

The 8 queens puzzle is the problem of placing 8 chess queens on an 8x8 board so that no queen is threatening each other. You must code in C/C++ to solve this problem, you will only need an editor t...

Programming Languages/Com... / ...
Postitanud Fotis Efstratiadis
Tessalia ülikool
Creation of an Algorithm to Sovle a ...

This project will introduce students to an algorithmic way of thinking in order to solve a very popular puzzle known as the Rubik's Cube. This problem will also familiriaze them with the use of a p...

Arvutitehnika / ...
Postitanud Athanasios Pol
Tessalia ülikool
Web Development and Web Interactive Apps

The goal of this project is to learn how to design and develop a website and an interactive web applications. Through codecademy platform, the user will get to know Hypertext Markup Language (HTML)...

Tarkvaraarendus
Postitanud Danae
Tessalia ülikool
Learning Machine-Learning with Weka

Στόχος του προβλήματος είναι η εισαγωγή του φοιτητή στην κατανόηση βασικών αλγορίθμων της επιστήμης του Machine Learning μέσω της σουίτας λογισμικού Μηχανικής Μάθησης Waikato Environment for Knowle...

Artificial Intelligence/R... / ...
Postitanud ELENI KOUTSONI
UTH
Mainan yang bersepah di bilik

Pelajar dikehendaki mencari cara yang terpantas untuk menyusun mainan yang bersepah di dalam bilik.

Arvutiteadused / ...
Postitanud Raja Jamilah Raja Yusof
Department of Software Engineering, Faculty of Computer Science and Information Technology, University of Malaya.
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Mekanisme Skala Kecil Gear ja Pautan
របៀប ប្រើប្រាស់ Otsuste tegemine ក្នុង ការ សរ សរ កូដ
ការ បង្កើត កម្មវិធី GUI នៅក្នុង Python (Tkinter)
ईन्जिनियरिङ शिक्षामा HPC सुबिधा राख्ने सम्भाब्यता अधययन गर्ने।
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Identificando os principais -komponendid teevad tarkvara projitseerimiseks uusima ano
Klassikaline või algoritmiline klassifikatsioon, kui kasutate Buzzi gruppi ja klappidega klassiruumi
Cálculos matemáticos com MATLAB
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