Service Learning in the Human-Computer Interaction Course

Kuuluvus: UNIVERSITY OF MALAYA
Resolutsioon: Grupp | Kestus: Üle nelja tunni

Ülevaade


Eesmärgid

Students need to learn to understand the needs of users, which is older adult in the production of interaction games.

Õppe-eesmärgid

Upon completion of the assignment, students will be able to: 1. Analyze card-sorting and design visual information design. 2. Make interview questions more systematically 3. Identify user needs

Sisu

This activity is designed for students to understand users of different ages with them i.e. older adults. Students are asked to visit FIVE NGO websites related to the elderly and the disabled, then do card-sorting activities with post-it-notes and arrange in the design of visual information. A total of 23 old folk's homes have been contacted around the University of Malaya have been visited and are ready to work together. Prior to the old folks home visit, students are required to develop interview questions and conduct role play activities.